121113 23:34:00 ------------------------------------------------------------
121113 23:34:00 Instance starting, version 3.5.6f4_b81e0151ec83, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
121113 23:34:00 Datafile http://static.mehanos.ru/repo/client/wheels201211102200.unity3d
web: player version 3.5.6f4
GfxDevice: creating device client; threaded=0
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.7061]
    Renderer: NVIDIA GeForce 8600M GT 
    Vendor:   NVIDIA
    VRAM:     1136 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
web: load mono
Mono path[0] = 'C:/Users/Andrey/AppData/LocalLow/Unity/WebPlayer/player/3.x.x/Data/lib'
Mono path[1] = 'C:/Users/Andrey/AppData/LocalLow/Unity/WebPlayer/mono/3.x.x/Data/lib'
web: start, src=http://static.mehanos.ru/repo/client/wheels201211102200.unity3d abs=http://static.mehanos.ru/repo/client/wheels201211102200.unity3d
Initialize engine version: 3.5.6f4
web: sucessfully initialized
121113 23:34:02 loader: start ok
121113 23:34:02 Times: download 0.9 load 1.2
Loading webdata version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp-firstpass.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-UnityScript.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\PlayMaker.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\PlayMaker.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\AntaresLib.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\AntaresLib.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\BotPhysics.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\BotPhysics.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\BridgeLib.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\BridgeLib.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\TrafficLib.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\TrafficLib.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Wheels.Client.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Wheels.Client.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Wheels.Common.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Wheels.Common.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Wheels.Components.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Wheels.Components.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Wheels.Controller.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Wheels.Controller.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Wheels.InputManager.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Wheels.InputManager.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\XControls.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\XControls.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\CarX.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\CarX.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Lzma.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Lzma.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Photon3Unity3D.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Photon3Unity3D.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Poly2Tri.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Poly2Tri.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Boo.Lang.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Boo.Lang.dll into Unity Child Domain
Non platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\UnityScript.Lang.dll (this message is harmless)
Loading C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\UnityScript.Lang.dll into Unity Child Domain
- Completed reload, in  0.215 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0
Platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\mono\3.x.x\Data\lib\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\mono\3.x.x\Data\lib\System.dll (this message is harmless)
Font Tahoma in FontBank not found, try get from resources
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Font Courier New in FontBank not found, try get from resources
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Font Tahoma in FontBank not found, try get from resources
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Starting game

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Initializing network

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Initializing cache

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadingMenu

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: ConnectScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 15 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 873. Operation took 42.763509 ms.
Connect 2
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Connecting...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Platform assembly: C:\Users\Andrey\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Data\lib\CrossDomainPolicyParser.dll (this message is harmless)
SocketPolicyClient1: Incoming GetPolicyStreamForIP

SocketPolicyClient1: About to BeginConnect to 89.108.124.43:843

SocketPolicyClient1: About to WaitOne

SocketPolicyClient1: Socket connected

Connected

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Logging...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Encryption Established: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Login successful

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Requesting config...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

web: set web resolution 1280 x 800, fs=0
Received config

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Requesting game messages...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game messages

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LoginScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 20 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 959. Operation took 45.775104 ms.
Requesting character list...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Selecting character...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 23 / Dirty serialized files: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 2477. Operation took 53.587031 ms.
Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Get MatchTypes request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Get MatchTypes success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entering lobby list request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby list.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Request to join lobby:  Раздел для тестирования

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Try to set tuning data

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Joined lobby:  Раздел для тестирования

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: False

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

The tree Pine_Prefab_Green must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Terrain/TreeDatabase.cpp Line: 63)

The tree Pine_Prefab_Green must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Terrain/TreeDatabase.cpp Line: 63)

The tree Pine_Prefab_Red must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Terrain/TreeDatabase.cpp Line: 63)

The tree Pine_Prefab_Red must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Terrain/TreeDatabase.cpp Line: 63)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Try to set tuning data

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Left room

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Left room

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Game started

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: GameRaceScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 38 / Dirty serialized files: 0)

Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 16869. Operation took 182.498604 ms.
1272.14>Root.Network_OnUnhandledOperation(): OperationCode=SetActorProperties

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

1272.14>Root.Network_OnOperationErrorReturn(): OperationCode=SetActorProperties StatusCode=52 ErrorCode=Ok DebugMessage=None

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

1272.14>Root.Network_OnUnhandledOperation(): OperationCode=SetActorProperties

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

1272.14>Root.Network_OnOperationErrorReturn(): OperationCode=SetActorProperties StatusCode=52 ErrorCode=Ok DebugMessage=None

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SendWorldEntered...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

GO: NissanSkylineR34_2(Clone)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Match.InitRaceInfo().

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 26895. Operation took 225.575849 ms.
Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Try to set tuning data

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 28790. Operation took 192.470118 ms.
1324.04>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

1365.26>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

1406.1>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

1416.58>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28885. Operation took 264.283895 ms.
Exit world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[System.Guid].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at XRootGUIProc.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

1581.08>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 259 unused Assets to reduce memory usage. Loaded Objects now: 16925. Operation took 179.116815 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading -36 unused Assets to reduce memory usage. Loaded Objects now: 16960. Operation took 170.141697 ms.
Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room failure

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

1585.9>Root.Network_OnOperationErrorReturn(): OperationCode=JoinRoom StatusCode=133 ErrorCode=Ok DebugMessage=None

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: False

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Game started

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: GameRaceScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 16950. Operation took 176.954046 ms.
Enter world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SendWorldEntered...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

GO: NissanSkylineR34_2(Clone)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Match.InitRaceInfo().

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 26942. Operation took 202.183053 ms.
Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 28738. Operation took 199.437067 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28917. Operation took 196.421623 ms.
NullReferenceException: Object reference not set to an instance of an object
  at WorldSlot.DetachItem () [0x00000] in <filename unknown>:0 

  at WorldSlot.UpdateSlot () [0x00000] in <filename unknown>:0 

  at WorldSlot.SlotUpdateInfoContinue (Int64 onjectId) [0x00000] in <filename unknown>:0 

  at Wheels.Client.DownloadTask`1[System.Int64].ActivateEvent (Int64 objectId) [0x00000] in <filename unknown>:0 

  at Wheels.Client.DownloadTasks.ProcessRemoveSubObject[Int64] (QueryState`1 queryState) [0x00000] in <filename unknown>:0 

  at Wheels.Client.DownloadTasks.ObjectStateReciever[Int64] (QueryState`1 queryState) [0x00000] in <filename unknown>:0 

  at (wrapper delegate-invoke) DJobOjectEnd`1<long>:invoke_void__this___QueryState`1<long> (QueryState`1<long>)

  at DataBase`2+Job`1[System.Int64,SlotQuery,System.Int64].IsOnlyInfoNeeds (System.Int32& removedRequestors) [0x00000] in <filename unknown>:0 

  at DataBase`2[System.Int64,SlotQuery].OnDownloadCompliteInfo (Int64 objectId) [0x00000] in <filename unknown>:0 

  at Slots+<AddObject>d__0.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exit world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[System.Guid].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at XRootGUIProc.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

1801.9>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 285 unused Assets to reduce memory usage. Loaded Objects now: 16932. Operation took 194.417313 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading -36 unused Assets to reduce memory usage. Loaded Objects now: 16967. Operation took 173.008934 ms.
Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: False

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Try to set tuning data

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Try to set tuning data

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Try to set tuning data

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Try to set tuning data

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Try to set tuning data

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Game started

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: GameRaceScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 42 / Dirty serialized files: 0)

Unloading 225 unused Assets to reduce memory usage. Loaded Objects now: 17552. Operation took 195.205182 ms.
Enter world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SendWorldEntered...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

GO: NissanSkylineR34_2(Clone)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Match.InitRaceInfo().

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 42 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 27521. Operation took 223.568335 ms.
1864.44>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 42 / Dirty serialized files: 0)

Unloading 500 unused Assets to reduce memory usage. Loaded Objects now: 45766. Operation took 325.136870 ms.
Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[System.Guid].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at XRootGUIProc.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

1899.16>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 42 / Dirty serialized files: 0)

Unloading 353 unused Assets to reduce memory usage. Loaded Objects now: 17532. Operation took 199.263841 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 42 / Dirty serialized files: 0)

Unloading -36 unused Assets to reduce memory usage. Loaded Objects now: 17567. Operation took 179.261178 ms.
1899.34>Root.Network_OnUnhandledEvent(): EventCode=ItemUnsubscribed

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room failure

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

1902.42>Root.Network_OnOperationErrorReturn(): OperationCode=JoinRoom StatusCode=133 ErrorCode=Ok DebugMessage=None

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room failure

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

1918.84>Root.Network_OnOperationErrorReturn(): OperationCode=JoinRoom StatusCode=133 ErrorCode=Ok DebugMessage=None

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: False

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

The tree Tree_02_low must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Terrain/TreeDatabase.cpp Line: 63)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Game started

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: GameRaceScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 44 / Dirty serialized files: 0)

Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 24832. Operation took 233.378157 ms.
Enter world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SendWorldEntered...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

GO: NissanSkylineR34_2(Clone)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Match.InitRaceInfo().

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

1955.78>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 44 / Dirty serialized files: 0)

Unloading -31 unused Assets to reduce memory usage. Loaded Objects now: 33007. Operation took 247.750282 ms.
Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Try to set tuning data

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 37513. Operation took 263.393402 ms.
UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

2180.54>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

2186.7>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -11 unused Assets to reduce memory usage. Loaded Objects now: 33654. Operation took 271.267563 ms.
Exit world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[System.Guid].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at XRootGUIProc.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

2199.5>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 24879. Operation took 230.730340 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -36 unused Assets to reduce memory usage. Loaded Objects now: 24914. Operation took 223.360464 ms.
Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: False

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Game started

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: GameRaceScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 213 unused Assets to reduce memory usage. Loaded Objects now: 24915. Operation took 242.808804 ms.
Enter world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SendWorldEntered...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

GO: NissanSkylineR34_2(Clone)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Match.InitRaceInfo().

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -31 unused Assets to reduce memory usage. Loaded Objects now: 33090. Operation took 289.780468 ms.
Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 37511. Operation took 270.448238 ms.
Left room

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

2318.88>Root.Network_OnUnhandledEvent(): EventCode=JoinRoom

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -21 unused Assets to reduce memory usage. Loaded Objects now: 35390. Operation took 303.047150 ms.
UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exit world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[System.Guid].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at XRootGUIProc.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

2463.06>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 24885. Operation took 244.567379 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -36 unused Assets to reduce memory usage. Loaded Objects now: 24920. Operation took 219.034255 ms.
Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: False

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Game started

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: GameRaceScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 24917. Operation took 233.303741 ms.
Enter world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SendWorldEntered...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

GO: NissanSkylineR34_2(Clone)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Match.InitRaceInfo().

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -31 unused Assets to reduce memory usage. Loaded Objects now: 33094. Operation took 270.335317 ms.
Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 36835. Operation took 263.382494 ms.
UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -26 unused Assets to reduce memory usage. Loaded Objects now: 35387. Operation took 282.719821 ms.
UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exit world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[System.Guid].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at XRootGUIProc.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

2835.18>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 24888. Operation took 227.766857 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -36 unused Assets to reduce memory usage. Loaded Objects now: 24923. Operation took 220.383510 ms.
Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: False

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Game started

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: GameRaceScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 24945. Operation took 224.459499 ms.
Enter world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SendWorldEntered...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

GO: NissanSkylineR34_2(Clone)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Match.InitRaceInfo().

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -30 unused Assets to reduce memory usage. Loaded Objects now: 33120. Operation took 292.221040 ms.
Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 36690. Operation took 280.996531 ms.
Left room

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

2948.68>Root.Network_OnUnhandledEvent(): EventCode=JoinRoom

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Left room

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -16 unused Assets to reduce memory usage. Loaded Objects now: 33658. Operation took 270.072281 ms.
Exit world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[System.Guid].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at XRootGUIProc.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

3118.24>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 24915. Operation took 231.052414 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -36 unused Assets to reduce memory usage. Loaded Objects now: 24950. Operation took 218.789816 ms.
Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Left room

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: False

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Game started

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: GameRaceScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 24992. Operation took 232.565269 ms.
Enter world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SendWorldEntered...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

GO: NissanSkylineR34_2(Clone)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Match.InitRaceInfo().

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -30 unused Assets to reduce memory usage. Loaded Objects now: 33176. Operation took 269.115031 ms.
Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

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Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 36838. Operation took 271.276534 ms.
UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueSentWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Потеряна связь с сервером!
Время разрыва 00:31:34.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=SendError

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: ConnectScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 25007. Operation took 238.517895 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 24970. Operation took 215.191171 ms.
Connect 2
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Connecting...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Connected

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Logging...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Encryption Established: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Login successful

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Requesting config...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

web: set web resolution 1280 x 800, fs=0
Received config

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Requesting game messages...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game messages

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LoginScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -22 unused Assets to reduce memory usage. Loaded Objects now: 25034. Operation took 228.389844 ms.
Requesting character list...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Selecting character...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 24981. Operation took 237.256527 ms.
Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Get MatchTypes request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Get MatchTypes success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entering lobby list request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby list.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Request to join lobby:  Раздел для тестирования

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Joined lobby:  Раздел для тестирования

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: False

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Game started

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: GameRaceScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 25046. Operation took 256.463647 ms.
Enter world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SendWorldEntered...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

GO: NissanSkylineR34_2(Clone)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Match.InitRaceInfo().

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 33148. Operation took 300.009876 ms.
Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 36792. Operation took 290.773630 ms.
UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exit world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[System.Guid].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at XRootGUIProc.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

3499.34>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 25021. Operation took 258.297920 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -36 unused Assets to reduce memory usage. Loaded Objects now: 25056. Operation took 228.554085 ms.
3499.46>Root.Network_OnUnhandledEvent(): EventCode=ItemUnsubscribed

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: False

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Game started

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: GameRaceScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 185 unused Assets to reduce memory usage. Loaded Objects now: 25054. Operation took 229.256615 ms.
Enter world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SendWorldEntered...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

GO: NissanSkylineR34_2(Clone)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Match.InitRaceInfo().

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -30 unused Assets to reduce memory usage. Loaded Objects now: 33233. Operation took 257.522255 ms.
Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 36917. Operation took 268.088490 ms.
UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exit world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[System.Guid].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at XRootGUIProc.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

3662.24>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 25063. Operation took 253.804922 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 25026. Operation took 217.993617 ms.
3662.3>Root.Network_OnUnhandledEvent(): EventCode=ItemUnsubscribed

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

3662.3>Root.Network_OnUnhandledEvent(): EventCode=ItemUnsubscribed

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

3662.3>Root.Network_OnUnhandledEvent(): EventCode=ItemUnsubscribed

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

3662.3>Root.Network_OnUnhandledEvent(): EventCode=ItemUnsubscribed

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: False

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Game started

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: GameRaceScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 25092. Operation took 251.823694 ms.
Enter world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SendWorldEntered...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

GO: NissanSkylineR34_2(Clone)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Match.InitRaceInfo().

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 33200. Operation took 253.491819 ms.
3709.68>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 36815. Operation took 285.836011 ms.
Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

3754.72>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

3898.82>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

3951.92>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exit world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[System.Guid].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at XRootGUIProc.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

3952.66>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 25029. Operation took 228.325039 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -36 unused Assets to reduce memory usage. Loaded Objects now: 25064. Operation took 230.497450 ms.
Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room failure

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

3956>Root.Network_OnOperationErrorReturn(): OperationCode=JoinRoom StatusCode=133 ErrorCode=Ok DebugMessage=None

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room failure

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

3958.98>Root.Network_OnOperationErrorReturn(): OperationCode=JoinRoom StatusCode=133 ErrorCode=Ok DebugMessage=None

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room failure

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

4124.24>Root.Network_OnOperationErrorReturn(): OperationCode=JoinRoom StatusCode=133 ErrorCode=Ok DebugMessage=None

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: False

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Game started

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: GameRaceScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 25054. Operation took 246.012226 ms.
Enter world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SendWorldEntered...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

GO: NissanSkylineR34_2(Clone)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Match.InitRaceInfo().

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading -30 unused Assets to reduce memory usage. Loaded Objects now: 33234. Operation took 278.580338 ms.
Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 35980. Operation took 276.321948 ms.
4149.74>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

4156.38>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

4163.36>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

4169.28>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Left room

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

4319.64>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

4335.22>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

4345.12>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

4354.22>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exit world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[System.Guid].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at XRootGUIProc.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

4356.24>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 25064. Operation took 235.721216 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 25027. Operation took 215.193093 ms.
4356.26>Root.Network_OnUnhandledEvent(): EventCode=ItemUnsubscribed

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room failure

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

4360.18>Root.Network_OnOperationErrorReturn(): OperationCode=JoinRoom StatusCode=133 ErrorCode=Ok DebugMessage=None

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room failure

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

4384.02>Root.Network_OnOperationErrorReturn(): OperationCode=JoinRoom StatusCode=133 ErrorCode=Ok DebugMessage=None

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: False

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Game started

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: GameRaceScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 25089. Operation took 253.861368 ms.
Enter world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SendWorldEntered...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

GO: NissanSkylineR34_2(Clone)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Match.InitRaceInfo().

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 33201. Operation took 297.134310 ms.
4409.52>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

4411.08>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 35163. Operation took 279.153258 ms.
UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

4526.18>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

4527.12>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

4536.52>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 35485. Operation took 262.908340 ms.
KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int64,Wheels.Common.ActionTypes].get_Item (Int64 key) [0x00000] in <filename unknown>:0 

  at WorldItem.Callback_SlotUpdated (Int64 slotId) [0x00000] in <filename unknown>:0 

  at PlayerCar.Callback_SlotUpdated (Int64 slotId) [0x00000] in <filename unknown>:0 

  at WorldSlot.CallUpdate () [0x00000] in <filename unknown>:0 

  at WorldSlot.AddItemSecondPhase (Int64 objectId) [0x00000] in <filename unknown>:0 

  at Wheels.Client.DownloadTask`1[System.Int64].ActivateEvent (Int64 objectId) [0x00000] in <filename unknown>:0 

  at Wheels.Client.DownloadTasks.ProcessRemoveSubObject[Int64] (QueryState`1 queryState) [0x00000] in <filename unknown>:0 

  at Wheels.Client.DownloadTasks.ObjectStateReciever[Int64] (QueryState`1 queryState) [0x00000] in <filename unknown>:0 

  at (wrapper delegate-invoke) DJobOjectEnd`1<long>:invoke_void__this___QueryState`1<long> (QueryState`1<long>)

  at DataBase`2+Job`1[System.Int64,ItemQuery,System.Int64].IsOnlyInfoNeeds (System.Int32& removedRequestors) [0x00000] in <filename unknown>:0 

  at DataBase`2[System.Int64,ItemQuery].OnDownloadCompliteInfo (Int64 objectId) [0x00000] in <filename unknown>:0 

  at Items+<AddObject>d__7.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at WorldSlot.DetachItem () [0x00000] in <filename unknown>:0 

  at WorldSlot.UpdateSlot () [0x00000] in <filename unknown>:0 

  at WorldSlot.SlotUpdateInfoContinue (Int64 onjectId) [0x00000] in <filename unknown>:0 

  at Wheels.Client.DownloadTask`1[System.Int64].ActivateEvent (Int64 objectId) [0x00000] in <filename unknown>:0 

  at Wheels.Client.DownloadTasks.ProcessRemoveSubObject[Int64] (QueryState`1 queryState) [0x00000] in <filename unknown>:0 

  at Wheels.Client.DownloadTasks.ObjectStateReciever[Int64] (QueryState`1 queryState) [0x00000] in <filename unknown>:0 

  at (wrapper delegate-invoke) DJobOjectEnd`1<long>:invoke_void__this___QueryState`1<long> (QueryState`1<long>)

  at DataBase`2+Job`1[System.Int64,SlotQuery,System.Int64].IsOnlyInfoNeeds (System.Int32& removedRequestors) [0x00000] in <filename unknown>:0 

  at DataBase`2[System.Int64,SlotQuery].OnDownloadCompliteInfo (Int64 objectId) [0x00000] in <filename unknown>:0 

  at Slots+<AddObject>d__0.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at MatchController.chPoint_Checked (Byte number, System.Single[] position, System.Object obj, Boolean isEnd) [0x00000] in <filename unknown>:0 

  at Checkpoint.OnTriggerEnter (UnityEngine.Collider col) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at MatchController.chPoint_Checked (Byte number, System.Single[] position, System.Object obj, Boolean isEnd) [0x00000] in <filename unknown>:0 

  at Checkpoint.OnTriggerEnter (UnityEngine.Collider col) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exit world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[System.Guid].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at XRootGUIProc.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

4645.62>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 25067. Operation took 237.866685 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 25030. Operation took 213.042513 ms.
Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room failure

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

4648.72>Root.Network_OnOperationErrorReturn(): OperationCode=JoinRoom StatusCode=133 ErrorCode=Ok DebugMessage=None

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: False

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Game started

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: GameRaceScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 25092. Operation took 248.688281 ms.
Enter world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SendWorldEntered...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

GO: NissanSkylineR34_2(Clone)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Match.InitRaceInfo().

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Left room

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 33202. Operation took 252.783507 ms.
Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 35222. Operation took 264.371812 ms.
4705.22>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

4721.74>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

4783.58>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

4799.86>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

4839.5>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

4851.14>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 35472. Operation took 255.349219 ms.
KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int64,Wheels.Common.ActionTypes].get_Item (Int64 key) [0x00000] in <filename unknown>:0 

  at WorldItem.Callback_SlotUpdated (Int64 slotId) [0x00000] in <filename unknown>:0 

  at PlayerCar.Callback_SlotUpdated (Int64 slotId) [0x00000] in <filename unknown>:0 

  at WorldSlot.CallUpdate () [0x00000] in <filename unknown>:0 

  at WorldSlot.AddItemSecondPhase (Int64 objectId) [0x00000] in <filename unknown>:0 

  at Wheels.Client.DownloadTask`1[System.Int64].ActivateEvent (Int64 objectId) [0x00000] in <filename unknown>:0 

  at Wheels.Client.DownloadTasks.ProcessRemoveSubObject[Int64] (QueryState`1 queryState) [0x00000] in <filename unknown>:0 

  at Wheels.Client.DownloadTasks.ObjectStateReciever[Int64] (QueryState`1 queryState) [0x00000] in <filename unknown>:0 

  at (wrapper delegate-invoke) DJobOjectEnd`1<long>:invoke_void__this___QueryState`1<long> (QueryState`1<long>)

  at DataBase`2+Job`1[System.Int64,ItemQuery,System.Int64].IsOnlyInfoNeeds (System.Int32& removedRequestors) [0x00000] in <filename unknown>:0 

  at DataBase`2[System.Int64,ItemQuery].OnDownloadCompliteInfo (Int64 objectId) [0x00000] in <filename unknown>:0 

  at Items+<AddObject>d__7.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at WorldSlot.DetachItem () [0x00000] in <filename unknown>:0 

  at WorldSlot.UpdateSlot () [0x00000] in <filename unknown>:0 

  at WorldSlot.SlotUpdateInfoContinue (Int64 onjectId) [0x00000] in <filename unknown>:0 

  at Wheels.Client.DownloadTask`1[System.Int64].ActivateEvent (Int64 objectId) [0x00000] in <filename unknown>:0 

  at Wheels.Client.DownloadTasks.ProcessRemoveSubObject[Int64] (QueryState`1 queryState) [0x00000] in <filename unknown>:0 

  at Wheels.Client.DownloadTasks.ObjectStateReciever[Int64] (QueryState`1 queryState) [0x00000] in <filename unknown>:0 

  at (wrapper delegate-invoke) DJobOjectEnd`1<long>:invoke_void__this___QueryState`1<long> (QueryState`1<long>)

  at DataBase`2+Job`1[System.Int64,SlotQuery,System.Int64].IsOnlyInfoNeeds (System.Int32& removedRequestors) [0x00000] in <filename unknown>:0 

  at DataBase`2[System.Int64,SlotQuery].OnDownloadCompliteInfo (Int64 objectId) [0x00000] in <filename unknown>:0 

  at Slots+<AddObject>d__0.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at MatchController.chPoint_Checked (Byte number, System.Single[] position, System.Object obj, Boolean isEnd) [0x00000] in <filename unknown>:0 

  at Checkpoint.OnTriggerEnter (UnityEngine.Collider col) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at MatchController.chPoint_Checked (Byte number, System.Single[] position, System.Object obj, Boolean isEnd) [0x00000] in <filename unknown>:0 

  at Checkpoint.OnTriggerEnter (UnityEngine.Collider col) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exit world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[System.Guid].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at XRootGUIProc.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

4898.54>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 25069. Operation took 238.056585 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 25032. Operation took 217.866585 ms.
Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room failure

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

4902.42>Root.Network_OnOperationErrorReturn(): OperationCode=JoinRoom StatusCode=133 ErrorCode=Ok DebugMessage=None

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Leaving lobby...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Left lobby

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exiting lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LoginScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 45 / Dirty serialized files: 0)

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 25114. Operation took 243.059024 ms.
Requesting character list...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

PrepareInventoryList(): wi.ReferenceItem.Name Nissan-Composit, OwnerTrue
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UserInventory Init
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

PrepareInventoryList(): wi.ReferenceItem.Name Nissan-Composit, OwnerTrue
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

web: set web resolution 1280 x 800, fs=1
Selecting character...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading 177 unused Assets to reduce memory usage. Loaded Objects now: 25620. Operation took 266.585916 ms.
Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Get MatchTypes request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

d3d: failed to create cubemap id=5637 size=512 mips=10 d3dfmt=22 [out of memory]
Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Get MatchTypes success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entering lobby list request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby list.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Request to join lobby:  Раздел для тестирования

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Joined lobby:  Раздел для тестирования

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Create room success

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: False

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SetHost(): Current IAmHost status: True

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Game started

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: GameRaceScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 25647. Operation took 265.932769 ms.
5132.76>Root.Network_OnUnhandledEvent(): EventCode=JoinRoom

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SendWorldEntered...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

GO: NissanSkylineR34_2(Clone)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Match.InitRaceInfo().

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 33757. Operation took 265.079468 ms.
Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

5136.48>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 36587. Operation took 285.520971 ms.
Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueIncomingUnreliableWarning

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

5229.58>Root.Network_OnUnhandledEvent(): EventCode=JoinRoom

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarX.FrictionParamsSplat.CalcFriction (Int32 triangleindex, Vector3 baryCoord, Vector4 frictionVector) [0x00000] in <filename unknown>:0 

  at CarX.FrictionParamsSplat.get_Friction () [0x00000] in <filename unknown>:0 

  at CarX.MaterialProcessor.get_friction () [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (IMaterial ) [0x00000] in <filename unknown>:0 

  at . (Single ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at  . (Single , Boolean ) [0x00000] in <filename unknown>:0 

  at CarX.Car.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Exit world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

ArgumentOutOfRangeException: Argument is out of range.

Parameter name: index
  at System.Collections.Generic.List`1[System.Guid].get_Item (Int32 index) [0x00000] in <filename unknown>:0 

  at XRootGUIProc.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnityException: Texture 'SplatMap' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixelBilinear (single,single)

  at CarControllerPassive.GetSurfacesContribution () [0x00000] in <filename unknown>:0 

  at CarControllerPassive.SetRotation (UnityEngine.Transform wheel, Int32 index) [0x00000] in <filename unknown>:0 

  at CarControllerPassive.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

5283.26>Root.Network_OnUnhandledEvent(): EventCode=GameList

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LobbyScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading 201 unused Assets to reduce memory usage. Loaded Objects now: 25589. Operation took 244.465381 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading -36 unused Assets to reduce memory usage. Loaded Objects now: 25624. Operation took 233.077258 ms.
5283.3>Root.Network_OnUnhandledEvent(): EventCode=ItemUnsubscribed

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entering lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Entered lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

d3d: failed to create cubemap id=6043 size=512 mips=10 d3dfmt=22 [out of memory]
d3d: failed to create cubemap id=6045 size=512 mips=10 d3dfmt=22 [out of memory]
Update rooms request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Received game list

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room request...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Join room failure

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

5286.24>Root.Network_OnOperationErrorReturn(): OperationCode=JoinRoom StatusCode=133 ErrorCode=Ok DebugMessage=None

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Leaving lobby...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Left lobby

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exiting lobby Scene...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Exit lobby Scene

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: LoginScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52 / Dirty serialized files: 0)

Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 25630. Operation took 234.673515 ms.
Requesting character list...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Selecting character...

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

LoadLevel: GameCityScreen
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 55 / Dirty serialized files: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 25670. Operation took 242.765173 ms.
Enter world request.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Enter world success.

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

SendWorldEntered...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

d3d: failed to create cubemap id=6251 size=512 mips=10 d3dfmt=22 [out of memory]
GO: NissanSkylineR34_2(Clone)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Root.Network_OnUnsupportedStatusChange(): StatusCode=QueueOutgoingAcksWarning, QueuedIncomingCommands: 35, QueuedOutgoingCommands: 0, CommandBufferSize: 100

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Init material
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Speedometer (UnityEngine.Material)
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Add rights False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 8388608B with 4 alignment. MemoryLabel: File
Allocation happend at: Line:9 in C:/BuildAgent/work/14194e8ce88cdf47/PlatformDependent/CommonWebPlugin/CompressedFileStream.cpp
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 131072B 

[ ALLOC_DEFAULT ] used: 74906797B | peak: 102407043B | reserved: 151011332B 

[ ALLOC_GFX ] used: 204715615B | peak: 255828888B | reserved: 278921247B 

[ ALLOC_TYPETREE ] used: 8219760B | peak: 8219876B | reserved: 33554432B 

[ ALLOC_CACHEOBJECTS ] used: 188234912B | peak: 188234912B | reserved: 201326592B 
Size           |  Num Used|  Num Free|
     16-31     |        47|         1|
    256-511    |         0|         1|
   2048-4095   |         0|         3|
   4096-8191   |         0|         7|
   8192-16383  |         0|         7|
  16384-32767  |         2|         5|
  32768-65535  |         0|        13|
  65536-131071 |      1758|         7|
 131072-262143 |         5|         1|
 262144-524287 |         1|         1|
4194304-8388607|         0|         1|
8388608-16777215|         1|         0|

[ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B 
Could not allocate memory: System out of memory!
Trying to allocate: 8388608B with 4 alignment. MemoryLabel: File
Allocation happend at: Line:9 in C:/BuildAgent/work/14194e8ce88cdf47/PlatformDependent/CommonWebPlugin/CompressedFileStream.cpp
Memory overview


[ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 131072B 

[ ALLOC_DEFAULT ] used: 74906797B | peak: 102407043B | reserved: 151011332B 

[ ALLOC_GFX ] used: 204715615B | peak: 255828888B | reserved: 278921247B 

[ ALLOC_TYPETREE ] used: 8219760B | peak: 8219876B | reserved: 33554432B 

[ ALLOC_CACHEOBJECTS ] used: 188234912B | peak: 188234912B | reserved: 201326592B 
Size           |  Num Used|  Num Free|
     16-31     |        47|         1|
    256-511    |         0|         1|
   2048-4095   |         0|         3|
   4096-8191   |         0|         7|
   8192-16383  |         0|         7|
  16384-32767  |         2|         5|
  32768-65535  |         0|        13|
  65536-131071 |      1758|         7|
 131072-262143 |         5|         1|
 262144-524287 |         1|         1|
4194304-8388607|         0|         1|
8388608-16777215|         1|         0|

[ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B 

 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Allocator/MemoryManager.cpp Line: 611)

Exit with error code 2 :
 
UnityWinWebStartData
UnityWinWebStartData
UnityWinWebStartData
UnityWinWebStartData


UnityWinWebStartData
UnityWinWebStartData
UnityWinWebStartData
UnityWinWebStartData
UnityWinWebStartData
UnityWinWebStartData

BaseThreadInitThunk
RtlInitializeExceptionChain
RtlInitializeExceptionChain
RtlInitializeExceptionChain

121114 01:06:39 Setting error display: 'The content was stopped because a fatal
content error has been detected.', details: '', link: 0
web: shutdown player
OnApplicationQuit.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

Camera script disabled!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)

121114 01:06:39 loader: final cleanup
121114 01:06:39 loader: unload unity dll
